AI Insights · Timothy · April 2022
Top Card Battler Apps on Android in Netherlands - Q1 2022
Discover the performance trends of the top 5 Card Battler apps on Android in the Netherlands for Q1 2022, including insights on downloads, revenue, and active users.
In the first quarter of 2022, the top Card Battler apps on the Android platform in the Netherlands showed varied performance trends. Data from Sensor Tower provides insights into weekly downloads, revenue, and active user metrics for these top-performing apps.
Mighty Party from PANORAMIK GAMES LTD experienced fluctuations in its weekly revenue, starting at around $13.5K and dropping to approximately $5.6K by the end of March. Weekly downloads saw a decline from 2.2K at the beginning of January to roughly 900 in the last week of March. Active users also decreased from 24.1K to 18.1K over the quarter.
Hearthstone by Blizzard Entertainment, Inc. saw a notable increase in weekly revenue, peaking at about $9.8K in the third week of March. Downloads remained relatively low and steady, fluctuating between 111 and 208 per week. Active users showed a slight decline, starting at 3.8K and ending at 3.4K.
Yu-Gi-Oh! Duel Links from KONAMI had a peak in revenue in mid-January, reaching $10.5K, before dropping to around $1K by mid-March. Downloads decreased from 256 in late December to 111 in the last week of March. Active users also declined from 4.1K to 3.2K throughout the quarter.
WWE SuperCard - Battle Cards by 2K, Inc. saw modest revenue with a peak of $5.5K at the end of December and another spike to $3K in mid-March. Downloads remained low, hovering around 50 to 100 per week. Active users showed a gradual decline from 2.8K to 2.3K by the end of March.
Yu-Gi-Oh! Master Duel, also from KONAMI, demonstrated a strong start following its late January release. Revenue peaked at about $3.8K in the first week of February but later settled around $1.3K by the end of March. Weekly downloads started high at 1.5K and decreased to approximately 681. Active users increased from 830 in late January to 2.8K in mid-March, before slightly decreasing to 2.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.